top of page

About Me.

I am a rigging artist/ technical animator, having just finished a BA in Computer Animation at the University of South Wales. I specialise in rigging in Autodesk Maya as well as creating rigging and animation tools for Maya in Python.

​

I am currently working with Unreal Engine 5's control rig system and improving my skills in this software.

Chris Burge Curriculum Vitae.jpg
bottom of page